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>>> Yoshi's Universal Gravitation


What we know
 

The story appears to be almost the same as Yoshi's Story. Yoshi's island gets turned into the pages of a storybook again, but your main opponent is Bowser himself. You meet a whole new array of characters too.

Translated from 'Yoshi no Banyuu Inryoku', Yoshi's universal gravitation Is a definite 'go ahead', but it appears to be Japan-only. Pre-orders are going up with cartridges with no regional restriction, which means GBA handhelds all over the world will play it, it's also using the Yoshi's Story graphical engine. Remember there were rumors going round that Yoshi's Story was being made for GBA? Well, it looks as though it's a no-go. The graphical engine has been used for Universal Gravitation instead. It's 'different' too. The cartridge is loaded with a motion sensor to have Yoshi respond to the players movements. One thing's for sure, Yoshi's going to be morphing into a large variety of vehicles again.

Judging by the cover, it certainly looks like a fun game, but, "Never judge a book by its cover".

Game sales information available here.

As you can expect, it's all Japanese and Yoshi Soul most likely knows more Japanese than I ever will, but I'll give you a little insight into what it's like.

Currently being played on an original purple GBA Handheld, it's strange because you need the unit vertical for the sensor to respond correctly to the tilts. While it's ok to have it how you would normally hold it, it sometimes doesn't respond. The game play is fun, but you could do with knowing what's coming up on the screen, instead of guessing. Obviously, the sensor needs calibrating the first time you use the game. It's fun, but I need a translator by my side to understand what's going on, heh. The tilting certainly requires a little getting used to also.

That's about as much as I can provide for you so far I'm afraid. Keep an eye on the update page for changes.

 


2005 PinkFloydYoshi  





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